Stanley Ipkiss and his alter-ego The Mask have similarities to Spider-Man such as he and Peter Parker are both unlucky everyday people, but their alter-egos Spider-Man and The Mask are confident and snarky superheroes. The same is true of the 2005 sequel's main character Tim Avery, who is named after Tex Avery. In the 1994 film and the animated series, the Mask was toned down to make it only as dangerous as its wearer the main character Stanley Ipkiss is depicted as a nice guy, and his alter-ego The Mask is a mischievous trickster but a good-hearted superhero. In the original comics, Stanley Ipkiss wears the mask and becomes a villain other characters who later wore the Mask became, regardless of their intentions in donning it, cruel antiheroes or murderous, vengeful villains with ultra-violent tendencies. The character was inspired by a combination of the Joker and Steve Ditko's version of the Creeper, as well as Dr. The mask affects the wearer's personality by removing all social and moral inhibitions, causing the wearer to become insane. The stories of The Mask revolve around a magical mask which bestows on its wearer reality-bending powers and an altered appearance, characterized by a large set of teeth and a green head.
#THE MASK JIM CARREY MOVIE#
5.1 The Mask: Official Movie Adaptation.4.7 The Mask: I Pledge Allegiance to the Mask.4.4 The Mask: The Hunt for Green October.
#THE MASK JIM CARREY SERIES#
The series is known for its dark tone and graphic violence. The original trilogy of The Mask, The Mask Returns, and The Mask Strikes Back was published as a limited series, from 1991 to 1995, and has since expanded into various spin-offs and other media. The series tells the story of a supernatural mask that grants its wearers nearly limitless power, often at the cost of their sanity. Its artists include Mark Badger, Chris Warner and Keith Williams. The Mask is a comic book series created by Doug Mahnke and John Arcudi and published by Dark Horse Comics. Shapeshifting (can appear as any person).Granting desires at the loss of the moral center except for those who have a good heart.Interdimensional travel and time travel.Enhanced super strength, endurance, reflexes, agility and stamina.Nigh- Omniscience at the loss of sanity, inhibitions, and self-control, except for those who still have self-control despite the loss of the two above.Invulnerability (except removing the Mask).Psionic abilities such as telekinesis, telepathy, astral projection, and precognition.Time, matter and energy manipulation and creation.